Monday, February 14, 2011

Update

You can now trade resources with other players. Also, there are new resources.

Tech Points-To research new abilities, weapons, upgrades, spells, units and so on.
Magic Points-To cast spells that you've researched.

Paths are also added.
Paths are like Races, where each Path has a different set of units, spells and so on.

Technological Path-Versatile and balanced
Demon Path-Very powerful but difficult to play
Druid Path-Overwhelming numbers, easy to play
Tamer Path-Depends a lot on luck and how the enemy is playing.

Also, when your Hero hits level 12 he gets a Stone of Teleportation, which allows him to travel from other parts of the Dungeon to his city immediately. He also gets a jewel which allows him to open the Dungeon Door and explore the inner Dungeon, which is very, very, very dangerous.

Also, at Safe Haven(a spot where you're completely and utterly safe), there are now some Merchants selling items. On special occasions, Traveling Merchants will sell things related to that occasion. For example, on Halloween you can buy a scroll of research allowing you to research the unit Floating Pumpkin. On Christmas you can buy the Snow Spell Set-Blizzard, Snowstorm, Icy Chill, Freeze and Avalanche-and a signal stone which will attract Santa and let him give you useful presents like a couple of Super Potions or a Scroll of Research.

Friday, February 4, 2011

Dungeon City has been created!

Hey people, a new game from CYEvilCorps! The original Dungeon City was played on notebooks but hey, there's a first time for everything, right?

Here's the basic overview of the story.

You have a Hero, who is both an adventurer and a city builder. After wandering into an abandoned dungeon and slaying a few monsters one day, he finds an artifact on a mound of rock, with words etched into the rock:This artifact will allow you to create a city to call your own in this very dungeon. May your new city flourish! After using an "Activate" magic scroll on the artifact, the Hero finds stone structures appearing, the foundations of a new city. You must now guide this Hero to victory! Thankfully, all the monsters in the dungeon hoard gold and ore, so you can hunt them for these items. Save the whales, kill the Beholders. Win-Win!

You start with a hut, which can hold two workers, a gold mine and an ore mine. You also have a City Center to plan expeditions to kill monsters. The gold mine produces 100 gold per worker per day, as does the ore mine, so I suggest 1 worker per mine.

Have fun playing, and remember to choose whether your Hero is a Warrior, Gunman or Mage. You can explore the skill trees when you choose your class.